Cole Perriman's Terminal Games


cole perriman's terminal games



madeira press speculation and entertainment


Virtual relationships and real-life murder
In an exclusive, expensive, and often bizarre branch of cyberspace, anonymous people live out their anonymous fantasies. But when Insomnimania members begin dying, hi-tech fantasy morphs into real-life nightmare. Searching for a killer, Marianne Hedison explores dark recesses of technology and shadowy depths of her own imagination. But she soon becomes a suspect in a homicide investigation as a tenacious detective struggles to find the reality behind a murderous virtual clown called Auggie. They find that the final piece of its puzzle lies in the depths of human consciousness.

About the new edition:
Times have finally caught up with Terminal Games. We wrote the book under the pseudonym Cole Perriman, and it was first published in 1994. Terminal Games sold well, got translated into German, Portuguese, Japanese, Italian, and Romanian, was taught in courses about literature and contemporary culture at several leading universities, and was optioned by a major studio for a movie that didn't get off the ground. At that time, New York publishers were just discovering fax machines. Most people didn't use email, and "Internet" wasn't yet a household word. There was no Google, Facebook, The Sims, Twitter, Amazon, WiFi, texting, or ... well, you get the picture.

Here's the original book again, with its 90s-era technology intact. See for yourself how well Cole Perriman's Terminal Games prophesied today's infoworld.—Wim Coleman & Pat Perrin

Terminal GamesEarier editions —
The first edition of Terminal Games was published by Bantam under the pseudonym Cole Perriman.

Terminal Games has been taught in courses about literature and contemporary culture at several leading universities, including Princeton and the University of Virginia.

Terminal Games foreign editions
Also published in German, Japanese, Portuguese, Italian, and Romanian.

More comments about Terminal Games
"Hold on to your virtual heads, Terminal Games is a new concept in the classic detective mystery. The hard-line boundary between virtual and ‘actual’ reality is dissolved when a serial murderer emerges from the computer net and merges into the real world. If you like William Gibson, the holodeck in Star Trek: The Next Generation, and high-tech thrillers, you’ll love Terminal Games.
—Fred Alan Wolf, author of Taking the Quantum Leap

“Virtual reality becomes terrifyingly real in this detective story set in cyberspace. With scalpel precision, Terminal Games explores the addictive force of cyberspace, the compelling urgency it has for those who live their real lives in the frictionless spaces of computer networks. A compelling novel that is a must read for anyone interested in the effects of the new technologies on postmodern consciousness.”
—Katherine Hayles, author of Chaos Bound

“What happens when virtual reality sneaks into real life? Or reality reaches into cyberspace? And cybernauts connect to psychopaths? Today’s interactive networks let you create a persona straight from your fantasy. And when these fantasies go wrong … Well, it takes one clever detective to unravel the web. Terminal Games is the first detective story set in the world of interactive networks, where you are whoever you wish to be.”
—Cliff Stoll, author of The Cuckoo's Egg

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